NodeQuest — learn workflow automation by playing
NodeQuest is a browser puzzle game that teaches how workflow automation works. You drag automation nodes onto a canvas and connect them to solve each quest, and every level is a real automation shape dressed as a story problem: a trigger, a transform, a branch, a loop, or a failure to recover from.
What's in it
- 38 levels — 28 story levels in Parts 1–3, plus 10 PRO levels built from real business automations (lead capture, follow-up sequences, stock and price monitoring, daily reporting, alerting).
- 40 node types across input, process, logic, output and delay — Trigger, Timer, Schedule, Webhook, Get Data, Search, If/Else, Filter, Try/Catch, Repeat, Broadcast, Combine, Transform, Send Message, Notify, Save Data and more.
- Sandbox mode — free-form building with every node unlocked.
- Real n8n export — finish a level and export the workflow as n8n JSON that imports into a real n8n instance. Import works too.
- Stars and achievements — gold, silver or bronze depending on how few moves you needed.
- Browser and Android — installable as a PWA, also shipped as a native Android app.
Concepts, in order
Part 1 (levels 1–8) covers triggers, actions and your first decision branch. Part 2 (9–18) adds data transformation and branching at scale. Part 3 (19–28) covers loops, filters, error handling and webhooks. The PRO pack applies all of it to real automations.
Price
The first 3 levels are free. The full game is a one-time purchase, processed by Lemon Squeezy as merchant of record. Nothing is a subscription.
Who makes it
NodeQuest is built by PUSUCIP | AI Studio — a solo AI automation studio in Turda, Cluj, Romania, working on AI video, websites and n8n automation, consulting, and multi-agent systems. See pusucip.uk.
Verified with Jev
Every level's hints were checked with Jev (TypeSafe's decision model): 38/38 levels rated solvable without guessing (mean 0.79). A control run with the hints removed scored 0.46 and dropped 26 of 38 below the threshold, so the rating responds to the level content rather than approving everything. That measures whether the material tells a player what to do — it is not a substitute for playtesting.
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JavaScript is required to play. Open NodeQuest.